By Carsten Damm, James Flowers
EARTHDAWN 3rd version sooner than technological know-how, ahead of historical past, an period of magic existed in our world's dim prior. Magic flowed freely, touching each point of the lives of fellows and ladies of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Player's better half presents principles for advancing characters some distance past the bounds set within the Earthdawn rulebook: increasing the prevailing Disciplines to 15th Circle; delivering new skills and spells; and delivering principles for increasing characters' use of thread magic. The Player's spouse additionally presents principles for enjoying questors and Lightbearers, ideas for send strive against, and guidance for growing new Disciplines and creatures.
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Extra resources for Earthdawn Player's Companion (Flaming Cobra)
Fire spells are not for the weak-willed, 40 C H A P T E R 7 | E le me ntali st Of Working With Water Spirits of water are less like each other than any other kind of spirit. I’ve dealt with no small number of them over the years, and I still wonder what sort of a creature I’m going to encounter every time. The only constant I’ve ever noticed among water spirits is their unwavering confidence. Other Elementalists of my acquaintance tell me that water elementals hold back more and bargain more shrewdly than other elementals.
Now there’s a notion, eh, scholar? Keeping a balance among the five elements sometimes gets difficult. In order to work our magic best, we need the aid of different elemental spirits, and each of them wants us to favor its element in exchange for its help! I’ve lost count of how many times an air elemental has demanded that I not cast any earth spells for a year and a day, or 38 C H A P T E R 7 | E le me ntali st a wood elemental insisted that I cease casting fire spells. But if I agree to these demands, I stop balancing my use of elemental magics.
And yes, wood spirits do seem to prefer working with elves. As to blood elves and wood elementals, some claim the wood spirits prefer these twisted excuses for Namegivers. Others say most wood and other elementals refuse to deal with the thorn-pierced ones. Wood is the stuff of growth and life. When an Elementalist stands near young saplings in the spring, he should feel their exuberant growth as surely as he feels his heartbeat. When casting spells with wood, remember growth and the goodness of change.