By Michael Burmester, Daniela Gerhard, Frank Thissen
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Extra info for Digital Game Based Learning
MacKay, B. Watters. ”, IT & Society. 2003. 1(3). , Carolyn R. , Role of Digital Repositories in Supporting Web Based Communities, In Proceedings of Web Based Communities 2005 (IADIS), Algarve, Portugal, 23 – 25 February 2005. MIT and Microsoft. 2002. Environmental Detectives (by MIT and Microsoft). htm Myzel. , 2002, The Development of Social Climate in Virtual Learning Discussion Groups, International Review of Research in Open and Distance Learning, April 2002. , Web-Based Communities and the Information Society: Alternatives and Resistance, In Proceedings of Web Based Communities 2005 (IADIS), Algarve, Portugal, 23 – 25 February 2005.
8. Conclusions This paper presented the technological functionality and architectural issues of a web-based collaborative environment enhanced to support Game Based Learning. The features of this environment include Shared Spaces, Communication tools and Collaboration tools. These features are implemented by creating an extended platform based on PhpNuke. PhpNuke and generally the use of PHP-MySQL technology was chosen because we believe its open source style harmonizes with the style and tone of the open web-based community we intend to create.
The two main categories that derive from the classification are the creative method in which ideas are created by spontaneous thinking and the systematic method in which the ideas are created by systematic and analytical ideas. The creative method is supported by areas where the users can write just their ideas or express some kind of knowledge and could 32 be areas like, announcements, library, games and the forum. The systematic method is supported by areas where one can find feedback from users.