By Mike Mearls, Brian R. James, Steve Townshend
Demons and demon lords on your Dungeons & Dragons crusade!
Demonomicon provides the definitive treatise on demons and their masters, the demon lords. no matter if you're seeking to introduce demons into your D&D crusade or plunge your heroes into the guts of the Abyss, this booklet has anything for you! greater than only a maelstrom of chaos and corruption, the Abyss is an exhilarating D&D experience locale for paragon- and epic-level heroes to discover. inside of its many layers lurk robust demon lords and fiendish hordes wanting to be unleashed upon unsuspecting worlds. This tome brings demons into the realm of D&D, updates vintage demons to 4th variation, offers records for varied demon lords, and introduces dozens of latest horrors from the abyssal depths. It offers Dungeon Masters ready-to-use encounters and mechanics to make demons intriguing parts of their domestic campaigns.
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Extra resources for Demonomicon (Dungeons & Dragons 4th Ed: Supplement)
How ever, the demon is not under the ritual caster's control when it appears, and it attacks the party and the cult ists with equal fervor. INCREASING THE COMPLEXITY The setup of the skill challenge assumes that one or two characters focus on the challenge while the other characters battle cultists or protect their comrades. The complexity of the challenge can be increased with one or more of the following options, making it a bigger part of the encounter. Communal Ritual Casting: In addition to whatever guards and hazards are present to protect the ritual caster (see "Rounding Out the Encounter" below), add two assistant ritual caster cultists to the encounter to add an additional level of complexity.
Attacking the Caster: Attacking the ritual caster directly might seem the quickest way to end the ritual. But harming or killing the caster before the ritual is completed is dangerous. Whenever the ritual caster takes damage, roll a d20. On a result of 19 or higher, the demon targeted by the ritual appears and runs rampant (see "Special" below). This roll takes a +2 bonus for each previous time the caster has taken damage. If the caster is slain or becomes unconscious as a result of an enemy attack, the demon likewise appears and attacks.
The magic of the ritual protects the sacrificial object, hindering its removal before the ritual is completed. With a successful Strength or Thievery check, the adventurer physically breaks those bonds of protec tion and moves the offering from the altar. Once a successful check is made to remove the offering, a character can move it 10 or more squares away from the ritual caster to grant a +2 bonus to all subsequent primary checks made in this challenge. Attacking the Caster: Attacking the ritual caster directly might seem the quickest way to end the ritual.