• Role Playing Games
  • Pathfinder Roleplaying Game: Ultimate Campaign by Jason Bulmahn, Adam Daigle, Jesse Benner, Benjamin Bruck,

    By Jason Bulmahn, Adam Daigle, Jesse Benner, Benjamin Bruck, Ryan Costello

    Take cost! the place the dungeon ends, one other event starts! Pathfinder RPG final crusade takes you on a guided travel during the elements of the sport that ensue among monster assaults and quests for old artifacts. As one of the most robust and prestigious heroes round, do your participant characters are looking to building up a country in their personal, or lead a military opposed to a neighboring kingdom? maybe they wish to begin a company, craft magic goods, or embark on a quest that might come to outline them. no matter if you're searching for support producing a tender personality or looking how one can problem adventurers who've grown bored of combating monsters one-on-one, this booklet has every little thing you wish! Pathfinder RPG final crusade is a must have significant other quantity to the Pathfinder RPG center Rulebook. This innovative tabletop online game builds on greater than 10 years of process improvement and an open playtest that includes greater than 50,000 avid gamers to create a state of the art RPG adventure that brings the all time best-selling set of myth principles right into a new period. Pathfinder RPG final crusade contains: ? a close consultant to producing personality backstories, together with a brand new approach for random personality new release and characteristics and downsides to meld your heritage along with your information. ? tale feats that bring up in strength as you in attaining key ambitions, making quests and crusades greater than simply taste! ? an entire downtime ideas method to flesh out these components of a PC's existence that happen among adventures, corresponding to working a company, gaining strength and impression in a group, or beginning a mystical academy. ? New principles for retraining and switching sessions; honor, popularity, and popularity; younger characters; funding; magic merchandise construction; and different key adventuring subject matters. ? ideas for increase a country, together with building and technological developments, governing your humans, and extra. ? Mass strive against ideas that can assist you lead clashing armies and behavior epic battles in a enjoyable and effective manner-without wasting sight of the desktops themselves. ? and lots more and plenty, even more!

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  • Earthdawn Player's Companion (Flaming Cobra) by Carsten Damm, James Flowers

    By Carsten Damm, James Flowers

    EARTHDAWN 3rd version sooner than technological know-how, ahead of historical past, an period of magic existed in our world's dim prior. Magic flowed freely, touching each point of the lives of fellows and ladies of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Player's better half presents principles for advancing characters some distance past the bounds set within the Earthdawn rulebook: increasing the prevailing Disciplines to 15th Circle; delivering new skills and spells; and delivering principles for increasing characters' use of thread magic. The Player's spouse additionally presents principles for enjoying questors and Lightbearers, ideas for send strive against, and guidance for growing new Disciplines and creatures.

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  • Role Playing Games
  • Pathfinder Companion: Osirion, Land of Pharaohs by Todd Stewart, Jason Nelson

    By Todd Stewart, Jason Nelson

    The race is directly to detect the misplaced treasures of historic Osirion, seat of the Pharaohs of antiquity! Scoundrels, archaeologists, Pathfinders, and foreigners scour the sand-choked pyramids and temples of this as soon as powerful country! Pathfinder spouse: Osirion, Land of Pharaohs offers a accomplished assessment of Osirion from its star-crossed historic background, to its treacherous glossy politics. a whole gazetteer of the nation's teeming, monument-laden capital of Sothis offers an exceptional source for participant characters from - and for video game Masters working campaigns set in - the pulp-inspired kingdom of Osirion.

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  • Role Playing Games
  • Tales of the Miskatonic Valley (Call of Cthulhu Horror by Keith Herber, Kevin A. Ross, Scott Aniolowski, Geoff Gillan,

    By Keith Herber, Kevin A. Ross, Scott Aniolowski, Geoff Gillan, Richard Watts

    [description from http://rpg.drivethrustuff.com/product_info.php?products_id=1682 ]

    Tales of the Miskatonic Valley is the fourth e-book within the Lovecraft state sequence and includes six adventures set in groups and rural parts alongside H.P. Lovecraft’s Miskatonic River. even though meant to go with prior releases - H.P. Lovecraft's Arkham Unveiled, H.P. Lovecraft's Dunwich, and Kingsport, urban within the Mists — those adventures are entirely self reliant and will be loved with out advantage of the opposite books within the sequence. actually, with just a small volume of keeper ingenuity such a lot eventualities can,be simply transplanted to destinations open air the Miskatonic Valley.

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  • Manual of the Planes (Dungeons & Dragons: Supplement, 4th by James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

    By James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

    If you search to stem this tide of chaos at its resource, stick with my lead--I set out for the scary Abyss at the morrow.
    --Lord Amgar the daring, Paladin of Bahamut

    The planes have regularly been a spot of significant secret and probability within the Dungeons & Dragons Roleplaying online game, and the recent array of planes debuting in 4th variation proceed that grand culture. domestic to gods and devils, demons and genies, fey and titans, those unusual dimensions supply limitless experience possibilities for Dungeon Masters and their players.

    This precious go back and forth consultant additionally is useful for gamers trying to conflict demons, devils, elementals, and different iconic D&D monsters local to the planes.

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  • Complete Arcane: A Player's Guide to Arcane Magic for all by Richard Baker

    By Richard Baker

    A brand new sourcebook outlining using arcane magic through any D&D character.
    Complete Arcane offers Dungeons & Dragons© gamers with an in-depth examine the best way to entry conventional arcane magic and use that energy to a character's virtue. It explains how magic impacts lifestyles and gameplay within the D&D international, including measurement to at least one of the main targeted and renowned features of roleplaying. entire Arcane additionally encompasses a wealth of fabric for often non-magical characters, so the guidelines and knowledge supplied will help all classification kinds. as well as new feats, spells, status periods, and magic goods, this identify provides new and revised middle periods to a player's personality offerings. There also are new arcane-related monsters and data on find out how to struggle, sign up for, or summon each.

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  • Pathfinder Module: Tomb of the Iron Medusa by Mike Shel

    By Mike Shel

    Hidden within the distant southern variety of the World's side Mountains lies a mysterious necropolis safe by way of a mythical parent often called the Iron Medusa. whilst the final inheritor of the dungeon's long-dead noble developers hires the heroes to discover the forlorn and lethal web site looking for proof which may transparent his kinfolk identify, the heroes quickly locate themselves in over their heads. For the Tomb of the Iron Medusa doesn't hand over its secrets and techniques flippantly, and the damaging truths that lie inside of those trap-laden crypts could have been hidden for an exceptional cause certainly. Tomb of the Iron Medusa is a Pathfinder Roleplaying video game experience for 14th-level characters. It good points an expansive necropolis of crypts and tombs, all guarded through devious traps, unusual puzzles, fiendish monsters, strange creatures, and the undead remnants of a once-powerful aristocracy. Tomb of the Iron Medusa additionally contains a new monster and a fully-detailed borderland resort which may function either a kick off point the journey or as any roadside tavern in any myth global.

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  • Monster Manual (Dungeons & Dragons: Core Rulebook, 4th by James Wyatt, Mike Mearls, Stephen Shubert

    By James Wyatt, Mike Mearls, Stephen Shubert

    The second one of 3 center rulebooks for the 4th version Dungeons & Dragons® Roleplaying Game.

    The Dungeons & Dragons Roleplaying Game has outlined the medieval myth style and the tabletop RPG for greater than 30 years. within the D&D video game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D ideas provide the very best play adventure by means of proposing intriguing personality concepts, a sublime and strong ideas procedure, and convenient storytelling instruments for the Dungeon Master.

    The Monster Manual provides greater than three hundred professional Dungeons & Dragons Roleplaying Game monsters for all degrees of play, from aboleth to zombie. each one monster is illustrated and is derived with entire online game data and counsel for the Dungeon grasp on how top to take advantage of the monster in D&D encounters.

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  • Complete Mage: A Player's Guide to All Things Arcane by Skip Williams, Ari Marmell

    By Skip Williams, Ari Marmell

    Complete Mage
    A Player’s consultant to All issues Arcane

    Skip Williams Penny Williams
    Ari Marmell Kolja Raven Liquette

    Arcane strength at Your Fingertips

    Every sentient creature is born with a few power to paintings magic. besides the fact that, actual mastery of arcane magic calls for ability, perform, and tool past the succeed in of universal folk–specifically, the facility to harness uncooked magic and form it right into a wanted impact. you're between these talented few who've discovered to channel arcane magic, shaping it to serve your inventive or harmful whims.

    This D&D® complement is meant for avid gamers and Dungeon Masters. as well as offering the definitive treatise on arcane magic, it expands the nature innovations to be had to clients of arcane magic, together with bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll locate never-before-seen status sessions, spells and invocations, magic goods, alchemical goods, background feats, and reserve feats (a new form of feat that delivers specified talents to people who stay charged with magical power). replacement classification gains supply different personality classes–from the barbarian to the rogue–a little style of what it’s wish to be an arcanist with no sacrificing their middle identities.

    For use with those Dungeons & Dragons® center books
    Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

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  • Pathfinder Module: The Witchwar Legacy by Greg A. Vaughan

    By Greg A. Vaughan

    Time grows brief for Queen Elvanna. In many years, her mythical mom, Baba Yaga, is scheduled to come to Golarion, at which element she'll take Queen Elvanna away and go away a brand new daughter in her position to rule the frozen kingdom of Irrisen. ahead of she loses keep an eye on of her country, Queen Elvanna desires to accomplish one ultimate paintings that might function her legacy - anything that the area will never forget her by means of. but the most important to her plans lies buried lower than an historic necropolis - the tomb of a long-dead sister who dared to oppose Baba Yaga and prompted a short yet poor clash often called the Witchwar, and the single white witch of Irrisen to endure the emblem of traitor to that country. Queen Elvanna has sought out many mercenaries, heroes, and villains to search out the tomb, but thus far none have lower back. Will the desktops serve the White Witch and hunt down the Witchwar Legacy in the tomb, or will they step in to oppose her and race opposed to her villainous champions to arrive the tomb's internal sanctum first? A wintry desert and dungeon experience for 17th-level characters.

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