• Role Playing Games
  • Demonomicon (Dungeons & Dragons 4th Ed: Supplement) by Mike Mearls, Brian R. James, Steve Townshend

    By Mike Mearls, Brian R. James, Steve Townshend

    Demons and demon lords on your Dungeons & Dragons crusade!

    Demonomicon provides the definitive treatise on demons and their masters, the demon lords. no matter if you're seeking to introduce demons into your D&D crusade or plunge your heroes into the guts of the Abyss, this booklet has anything for you! greater than only a maelstrom of chaos and corruption, the Abyss is an exhilarating D&D experience locale for paragon- and epic-level heroes to discover. inside of its many layers lurk robust demon lords and fiendish hordes wanting to be unleashed upon unsuspecting worlds. This tome brings demons into the realm of D&D, updates vintage demons to 4th variation, offers records for varied demon lords, and introduces dozens of latest horrors from the abyssal depths. It offers Dungeon Masters ready-to-use encounters and mechanics to make demons intriguing parts of their domestic campaigns.

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    Scanned PDF, contains bookmarks & OCR/searchable text

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  • Role Playing Games
  • GameMastery Module: Flight Of The Red Raven by Jason Bulmahn

    By Jason Bulmahn

    A necessary item has been stolen and the secret in the back of the crimson Raven is the major. Can your heroes get well the relic in time to save lots of town of Azurestone from a poor destiny Flight of the purple Raven is a desolate tract experience set within the Pathfinder Chronicles crusade environment, and is appropriate for low-level characters.

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  • Role Playing Games
  • Clanbook: Gangrel (Revised Edition) (Vampire: The by James Kiley, Ellen Kiley

    By James Kiley, Ellen Kiley

    As rogues and wanderers, the Gangrel have regularly positioned themselves except different Kindred. The Outlanders don't have any want for the petty Jyhads and lifeless sniping of the undead - they're vampires, the top order of beasts! Now, extended family Gangrel prowls the evening unfettered through the traditions of the crumbling Camarilla. they've got eventually known as the evening their own.

    Or Savages Unbound?
    As the 1st access in an bold sequence of revised clanbooks, Gangrel expands upon the clan's visual appeal within the revised variation of Vampire: The Masquerade. All-new info accompanies a re-assessment of previous recommendations, permitting you so as to add as a lot intensity on your personality as you love. also, the sheer quantity of data inside the new clanbooks (each with 32 extra pages than the first-edition books) allows Storytellers to around out their chronicles.

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  • Role Playing Games
  • Dungeon Master's Guide (Dungeons & Dragons 4th Ed: Core by James Wyatt

    By James Wyatt

    The 3rd of 3 middle rulebooks for the 4th variation Dungeons & Dragons Roleplaying Game.

    The Dungeons & Dragons Roleplaying Game has outlined the medieval myth style and the tabletop RPG for greater than 30 years. within the D&D online game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D principles supply the very best play adventure through proposing intriguing personality recommendations, a chic and powerful principles method, and convenient storytelling instruments for the Dungeon Master.

    The Dungeon Master's Guide offers the Dungeon grasp beneficial instruments to construct intriguing encounters, adventures, and campaigns for the 4th variation Dungeons & Dragons Roleplaying Game, in addition to recommendation for working nice online game periods, ready-to-use traps and non-player characters, and extra. moreover, it offers an absolutely particular city that may function a kick off point for any D&D game.

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    Vector PDF, comprises bookmarks & OCR/searchable text

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  • Role Playing Games
  • Dungeons, Dragons, and Digital Denizens: The Digital by Gerald Voorhees, Joshua Call, Katie Whitlock

    By Gerald Voorhees, Joshua Call, Katie Whitlock

    Author note: Gerald A Voorhees (Editor), Joshua name (Editor), Katie Whitlock (Editor)
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    Dungeons, Dragons, and electronic Denizens is a set of scholarly essays that seeks to symbolize the far-reaching scope and implications of electronic role-playing video games as either cultural and educational artifacts. As a style, electronic function enjoying video games have passed through consistent and radical revision, pushing not just a number of limitations of video game improvement, but additionally the taking part in options and reviews of players.

    Divided into 3 unique sections, this optimal quantity captures the individuality of other online game kinds, the kinds of play they engender and their social and cultural implications. participants learn a number of video games, from classics like Final Fantasy to blockbusters like World of Warcraft to vague style bending titles like Lux soreness. operating from a extensive diversity of disciplines equivalent to ecocritism, rhetoric, functionality, gender, and conversation, those essays yield insights that improve the sector of video game experiences and extra remove darkness from the cultural, mental and philosophical implications of a society that more and more produces, performs and discourses approximately function taking part in games.

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  • Role Playing Games
  • Playing at the World by Jon Peterson

    By Jon Peterson

    Book Details:

    ISBN: 0615642047
    EAN: 9780615642048
    ASIN: 0615642047
    Publisher: Unreason Press
    Publication Date: 2012-08-01
    Number of Pages: 720
    Website: Amazon, LibraryThing, Google Books, Goodreads, IAmA

    Synopsis:

    Explore the conceptual origins of wargames and role-playing video games during this exceptional historical past of simulating the genuine and the most unlikely. From an unlimited survey of fundamental assets starting from eighteenth-century strategists to trendy hobbyists, enjoying on the international distills the tale of the way players first made up our minds fictional battles with forums and cube, and the way they moved from simulating wars to simulating humans. the discovery of role-playing video games serves as a touchstone for exploring the ways in which the literary proposal of personality, the trap of wonderful event and the rules of gaming mixed into the signature cultural innovation of the past due 20th century.

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  • Role Playing Games
  • Rules Compendium: An Essential Dungeons & Dragons Compendium by Rob Heinsoo, Andy Collins, James Wyatt, Jeremy Crawford

    By Rob Heinsoo, Andy Collins, James Wyatt, Jeremy Crawford

    FIle Note: PDF is colored experiment, listed, conceal web page. certainly readable.

    A quickly and convenient principles reference and advisor for the Dungeons & Dragons® delusion Roleplaying Game.

    This convenient and accomplished Dungeons & Dragons ebook is meant as a short principles reference. It comprises the entire center ideas for the 4th variation Dungeons & Dragons delusion Roleplaying Game.
     
    In addition to delivering an summary of the sport and the way it’s performed, this publication provides the center ideas in a structure that's simply referenced in the course of a video game. It contains info on point development, wrestle, adventure issues, treasure, talents, gear, and extra.

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  • Forgotten Realms Player's Guide (Dungeons & Dragons: by Rob Heinsoo, Robert J. Schwalb, Logan Bonner

    By Rob Heinsoo, Robert J. Schwalb, Logan Bonner

    The full consultant for construction Forgotten Realms characters!

    Welcome to Faerûn, a land of wonderful magic, terrifying monsters, historical ruins, and hidden wonders. the realm has replaced because the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, powerful heroes, and monster-infested dungeons.

    The Forgotten Realms Player's Guide provides this replaced international from the perspective of the adventurers exploring it. This product comprises every thing a participant must create his personality for a D&D crusade within the Forgotten Realms environment, together with new feats, new personality powers, new paragon paths and epic destinies, or even a brand-new personality category by no means sooner than visible in D&D: the swordmage!

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  • Psionic Power (Dungeons & Dragons 4th Ed: Supplement) by Mike Mearls

    By Mike Mearls

    New thoughts for ardents, battleminds, priests, and psions.

    Hot at the heels of the Player’s Handbook® 3 middle rulebook comes Psionic Power™, a D&D® complement that explores the psionic strength resource in additional element. This complement offers hundreds of thousands of recent recommendations for D&D characters, in particular concentrating on heroes who channel the facility of the brain. It presents new builds for the ardent, battlemind, monk, and psion periods, together with new personality powers, feats, paragon paths, and epic destinies.

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  • The Manual of Exalted Power: Lunars (2nd Edition) by Alan Alexander, Peter Schaefer, Genevieve Cogman, Conrad

    By Alan Alexander, Peter Schaefer, Genevieve Cogman, Conrad Hubbard

    Talented with strength through the Celestial Incarna Luna, the Lunar Exalted have been as soon as the friends of the sunlight Exalted and depended on Stewards of the outdated Realm. Then, after the Lawgivers went mad with energy and their Dragon-Blooded troops rose as much as slay them, the Lunars retreated to the perimeters of production, biding their time and massing their forces to at least one day carry down the hated Realm. With the Solars returning en masse, have the Lunars waited too lengthy to deliver down the previous order and exchange it, or does the go back in their historic associates sign that the time is ultimately to hand for vengeance?

    A personality sourcebook for Exalted featuring:

    • info of the Creation-spanning Silver Pact, its pursuits and its factions

    • every little thing gamers and Storytellers have to generate Lunar Exalted characters, together with their Charms and shapeshifting Knacks

    • principles for the chimerae, mad Lunars whose minds and our bodies were twisted via the Wyld

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