By Monte Cook, Sean K. Reynolds
Welcome to the Ghostwalk crusade, a excessive fable roleplaying surroundings. In a few very basic methods, it really is like many different campaigns for the DUNGEONS & DRAGONS® online game; it's a global with magic and monsters, with gods and demons, and with stories of an afterlife that waits for heroes and villains alike. avid gamers create computers, DMs create adventures, and also you carry them jointly, leading to nice stories of bold heroism.
The one vital distinction in a Ghostwalk cam- paign is this—when your personality dies, you don’t need to cease enjoying. in its place, you could preserve the adven- ture going, taking part in your personality as a ghost and ben- efiting from a complete new set of talents and skills. Ghosts in a Ghostwalk crusade are easily the spirits of the lifeless. they don't “haunt” areas or humans the best way they do in different settings (although that notice is usually used to explain the house of a ghost). right here, they're free-willed, free-roaming spirits. in truth, a few characters may well take pleasure in themselves extra as ghosts than they did as dwelling beings.
The urban of appear rests atop ruins from precedent days and much above the doorway to the land of the useless. the following, the area of the residing is shared both with the deceased, who linger in actual shape ahead of ultimately passing during the Veil. no matter if presently dwelling or useless, citizens and viewers are guaranteed of an eternity of motion and intrigue.
Ghostwalk includes every little thing had to run a stand-alone crusade in and round the urban of appear, or to combine it into an latest international, together with ideas for taking part in ghost characters and advancing within the new eidolon and eidoloncer sessions, a number of new status sessions, over 70 new feats and sixty five new spells, 3 whole adventures, 4 hugely certain come across websites, and fourteen new monsters and templates.
To use this accent, a Dungeon grasp additionally wishes the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. A participant wishes purely the Player’s Handbook.