Beginning iOS Social Games by Kyle Richter

By Kyle Richter

It's definitely enjoyable to construct video games that run in your iPhone and iPad. yet, wouldn't or not it's extra enjoyable to create video games that let you play with different avid gamers on your social community? There's plenty extra stuff you can do. many of the best most sensible promoting video games world wide, like international of Warcraft, allow you to play with others on-line and proportion your stories together with your friends.

Beginning iOS Social video games is your concise creation to iOS social and different networked gaming app improvement utilizing iOS online game middle, online game package, shop package, AirPlay, iOS 7 video game Controllers, iTunes App shop and integrating with social networks/media like fb and Twitter.

Author Kyle Richter of Empirical improvement is knowledgeable video game developer who courses you thru the social online game app improvement method step-by-step. This publication might let you flip your already latest, created online game right into a good polished networkable and/or social media able online game app.

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Let’s start by looking at Figure 3-2, showing the Launch Image and the Loading view. Figure 3-2. Launch Image and Loading view In Figure 3-2, we see the Launch Image on the left, which appears when control of the initialization process is passed to the app delegate. We see the Loading view on the right of Figure 3-2. In this case, the Loading view has a UIImageView with the same image used as the Launch image. This is not required, but it is a nice way to provide a seamless visual experience for the user.

The first three lines of each task sets up the animation that will be used to transition from one view to another. The last line that calls UIView’s commitAnimations task indicates that we have specified all of the UI changes we want animated, and that the animation should be shown to the user. The type of animation is controlled by setting the context string on UIView’s beginAnimations:context: task. In order actually change which view will be displayed, we simply have welcomeView remove itself from its parent by calling removeFromSuperview.

In a more complex application, you might want to display a progress bar as images are loading. For an application this simple, you don’t really need a loading screen, because the number and size of the images used are small. In our case, we simply add a UILabel with the text “Loading . . ” to the Loading view. Once the initial resources of an application are loaded, the Welcome view is presented, as shown in Figure 3-3. info 40 CHAPTER 3: Explore the Game Application Life Cycle Welcome view showing the Continue Game button The Welcome view shown in Figure 3-3 presents four buttons to the player.

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