Angmar: Land of the Witch King (MERP ICE #2300) by Heike Kubasch

By Heike Kubasch

Angmar contains:

- four significant ground plans
- eight B&W maps
- Cultures, herblore & guidance for working your individual adventures
- A 16" x 20" full-color double-sided removable mapsheet, aspect no 1 of which info the NORTHERN MISTY MOUNTAINS, part #2, maps out the town of CARN DÛM

Trolls, Giants, Dragons, Bears, Wargs, Orcs and naturally THE WITCH KING OF ANGMAR


"It is ever so with the issues that males commence: there's a frost in Spring or a blight in summer season, they usually fail in their promise" (LotR III, p.182).

Elendil and his heirs prepared kingdoms after they got here to Middle-earth from Numenor; Gondor within the South, and Arnor within the North. either have been reasonable and filthy rich kingdoms firstly of the 3rd Age. at the moment the background of the 2 kingdoms parted; the celebrity of Gondor rose, yet that of Arnor fell into darkness. forces introduced the destruction of the North state. the 1st was once the waning of the Dunedain who dwelt in Arnor. the second one, and much larger was once the shadow that got here from the land of Angmar. the lads of Arnor withstood the evil strength of the Witch King for 6 lengthy centuries, a tribute to the power and tool of the Dunedain of the North.

Arnor had suffered relatively little within the warfare opposed to Sauron on the end of the second one Age, and the dominion must have prospered. even if the numbers of the Dunedain were lowered, they have been nonetheless nice. The weather of Arnor was once gentle and the land used to be fertile and freed from enemies. For a number of hundred years issues went good, however the air of Eriador appeared unwholesome for the descendants of Numenor. Arnor fell into decline lengthy ahead of the land held any whisper of the shadow of Angmar. For purposes unknown the Dunedain deserted their capital of Annuminas upon the beaches of Lake Nennuial, and withdrew to the lesser castle urban of Fornost.

The state of Arnor was once doomed to "a frost in Spring, and a blight in Summer." The heirs of the dominion may perhaps now not agree at the succession to the throne of Arnor within the 9th century of the 3rd Age. In T.A. 861 the energy of the northern realm was once divided into 3 kingdoms: Cardolan, Rhudaur, and Arthedain. The quarreling persevered; Rhudaur and Cardolan contested the ownership of the tower of Amon Sul and its Palantir. The watch on evil slept within the north; males grew to become inwards and anxious themselves with their very own affairs. The rumours of evil multiplying within the mountains didn't curiosity them; for Arthedain and Cardolan not less than, the mountains have been some distance off. None gave their cognizance to the unpromising valley in a northern fork of the Misty Mountains.

The Witch King arose in Angmar through the realm of Malvegil of Arthedain, a while among T.A. 1272-1349. males grew to become conscious of the becoming evil within the mountains, yet Angmar was once nonetheless getting ready its strength. No attacks at the Dunedain got here until eventually Argeleb, the son of Malvegil, assumed the throne.

The subsequent sixty years have been darkish ones for the Dunedain of the North. The Dunedain of Rhudaur have been pushed out through evil hillmen in league with Angmar and Argeleb was once slain in conflict. jointly Arthedain and Cardolan held the elements Hills opposed to Angmar. In 1409 T.A. the Witch King of Angmar published his deadliest attack. Amon Sul was once raised and burned and the Dunedain have been pressured to escape westward. Cardolan used to be laid to waste. support got here to the Dunedain from the Elves of the gray Havens, Rivendell, and Lorien. The armies of Angmar have been repelled from Fornost and the North Downs, and compelled to withdraw to Angmar. The shadow of the North was once contained for a time.


The land of Angmar is likely one of the grimmest areas in all of Middle-earth. it's not black and twisted like Mordor, yet heartbreakingly chilly and barren. It lies in a northern fork within the Western Misty Mountains, and within the japanese Misty Mountains. Little job is situated upon the barren simple among the fork within the mountains; the border defend of fellows is decided within the rolling hills upon the sting of the low plateau. those males watch the lengthy border highway that runs from Carn Dûm to the southern tip of Angmar. The orcs want the protection of the tunnels within the mountains. within the East the Witch King has no border defend; the mountains bar access into Angmar from that path, other than to people who understand the orcish tunnels.

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Additional resources for Angmar: Land of the Witch King (MERP ICE #2300)

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Part of the fun of Dark Heresy is deciding exactly how your character will develop within your Career Path, for there are many choices available and no one “right” way of progressing. ” — Lexiconum Moralis. Y Y our character’s Career Path is decided during the character creation process. Your choice of Home World will determine what paths are available to your character. You may decide to pick your Career Path for yourself, or to use the random tables in Chapter I: Character Creation to choose for you.

How do you take to extremes of pressure? What makes you different to the other Acolytes in your group? Here are some traits that might get you started: Bilious: Suspicious, angry yet very watchful and aware. Cardinal: Seeks balance in all things, yet often cannot choose a path forward. Choleric: Active, takes charge, yet easy to anger. Fixed: Solid, unyielding and definitive in all things. Melancholic: Thoughtful, introspective and prone to depression. Mutable: Unpredictable, undisciplined and rebellious.

R an ks RANKS Your Rank is a general measure of your experience and capabilities. It represents the progression of your character’s abilities as they try to prove themselves worthy of Inquisitorial status. Your Rank is determined by the total amount of Experience Points your character has spent. The Advancement Scheme for each Rank has a combination of Skills and Talents, which you may purchase with xp. 41 You may buy Advances from any Rank Advancement Scheme that you currently or have previously held.

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