By Driessen T.
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Extra info for A bankruptcy problem and an information trading problem: Applications to k-convex games
Xh6! ©c2 Àf5 and Black should win. ©xf4 Àb3. 12. Ãb1 d6! g4 Àb3! Àf6+ ®g7. 12. 13. Ãg5-h4 h7-h6 15. sJ_. j. _R 15. jJsJj. _. _R 13. d7-d5?! A strategic mistake, hitting the wrong pawn and leaving White’s central pawn chain intact. d6! g5! Àf5! g4 Àxc4! gxf5 Àxe5 and Black wins. Note that the variations are very sharp and there is a rather thin line between winning and losing. 14. Ãd3-b1! Keres had underestimated this move. Thanks to his unchallenged central pawn chain White has time to attack.
8. 9. Àg1-h3 Àf6-g8 The regular square for the knight in these positions. It can later jump to g5 (or via f2 to e4) or support the bishop on g5. 9. Àc6-a5 Targeting the only weakness in the white camp. 10. ©a4. 10. Ãe4! Õb1! c4. White has lost a rather irrelevant pawn and won a few tempi to develop his initiative. 11. _. _R 11. 0-0 To castle or not to castle? That is a difficult decision here. d6, with counterplay that is unpleasant for White, hitting the latter’s vulnerable centre. On the other hand, White is ready to attack and the king on g8 could prove to be an easy target.
On the other hand, White is ready to attack and the king on g8 could prove to be an easy target. I believe that with optimal play Black will be better, and White’s centre will be targeted and, eventually, left in ruins. However, the position is very complex and even a player of Keres’s class soon goes astray and at the critical moment does not feel the danger, resulting in disaster. h6! was probably best. d6! d5? Ãb1! Ãxh6! ©c2 Àf5 and Black should win. ©xf4 Àb3. 12. Ãb1 d6! g4 Àb3! Àf6+ ®g7. 12.